Sunday, January 17, 2010

Space Wolf -- Battle Aftermath



Space Wolf -- Battle Aftermath, 2009. Corel Painter and hand sketch.

Finally finished this rather pensive looking Space Wolf marine from the Warhammer 40,000 universe. It is the first thing I have done in Painter and has been really good practice. I need a bit more practice with clouds, but I am pleased with how the actual marine looks. It is still awkward to paint with a mouse. It has taken some time to complete - worked on the figure during Christmas and painted the background a few times after not being satisfied with the composition. I might have gone a bit too far with the floating fire embers; it was a cliche I just could not resist.

Wednesday, January 6, 2010

Portfolio III





This portfolio consists of some of the great work I got to be a part of at Dougherty + Design Group. The two main projects that became the focus of the firm were La Isla Acapulco a behemoth of a lifestyle center in Acapulco, Mexico. It had 12 buildings similar to a large Department store each, a moat with flowing river complete with gondolas, small food vendors and two parking decks. It was quite huge, the central building carried a "ship sail" type sculpture with an elegant LED light show and 3 monstrous TV screens.

The second project was Paseo Campeche, also in Mexico. It was a large scale mall with two anchors, a movie theater, bowling alley, and family entertainment space. It had 4 outlying buildings and a parking substructure as well as parking deck.

Thesis Models


Models, 2004-2005. paper and chip board.

Thesis Site Sketch


Landchunk, 2004. ink pen sketch.

Just a little site sketch I did.

Tuesday, January 5, 2010

Thesis Sketches


Sketches from my Thesis year, 2004-2005.

My Architectural Manifesto c. 2003

In a world where information travels at light speed, the present no longer exists. We live in a conglomeration of the future and the past. In our media and technology driven culture history is made while we are still in the act of doing. Integration of things that now seem banal in modern life has changed our reality to that of a cartoon. Designer drugs, SUVs, living room wars, main street architecture, reality TV. These and many other factors that we have accepted with complacency have turned our lives into satire. Architecture must reflect this parody and show it its faults. This is the role of architecture in the shambles of our society. If this cartoon life is what the population has gotten used to, then this is what we will give them. Architecture based in reality, yet not quite real. A tongue in cheek architecture with a certain campiness is what should be strived for. An architecture that is as comfortable in Disney World as it is in our real world. The tools that are used to do this are having faith in the spontaneous line. Revision only breeds boredom. Inherent geometries can be found to work off of in the beginning planning. Thi sma kesthe wo rkse em mor e ofa who le cre ati ng orde r the nbre ak ingit le nds ire gula rities to th ebu ildi ng:”>out o ford er…co mesch aos and vi ce v? ersa fi na lly con tra dictio n tobe nai ve and sa ge ly9 to ve il and unve il to lur (e in a n dfen doff t obe t he sed ucer and t he se du ced all a tt hes ame tim
e


This is my personal manifesto I wrote for a project back in 2003. It's somewhat funny to see I still agree with most of it here seven years later. You can tell I was reading a lot of Tschumi and Venturi.

Thesis Circulation Model


Thesis Circulation Model, 2004.

This model was completed mid-term during the thesis year. It illustrated the procession the visitor would take to enter the geology museum.






Bull Street Crematorium


Bull Street Crematorium Model, 2003.

Another Savannah College of Art and Design project, this one was an adaptive reuse of an existing building that was to become a crematorium. I used the concept of 'clamping' (we were given the problem of meshing the new construction to the old through the use of a Russian Constructivist method)





Mulberry Grove Project


Mulberry Grove Visitor's Center, 2003. SCAD studio project done w/ John Dumsick.

This was our scholarship winning design for a small visitor center located on the marshy Georgia coast. The four galleries had unique structures running down their centers. These structures represented the content of each gallery.

The Plantation Gallery mimicked the cotton gin (which was invented on this site), the Commerce Gallery took the shape of ship's sails (given the close proximity of the Savannah port), the Urban Development Gallery was inspired by the Savannah squares (delineated parks laid out around the town), and the Ecology Gallery drew upon the look of a native bird.

The real lynch pin (and what ultimately won us the competition) was the look-out post by which you would orient yourself to all the historic sites the place had to offer. By looking down along the center of the galleries it would point to where pertinent events occurred on the site.






Flower Diagram


Flower Diagram, 2003. Photoshop.

A little diagram I did for a landscaping project.

Landscape Project

Landscape Project, 2003.

A humorously themed project for my landscaping class about a conversation between Le Corbusier and a caveman. It follows human's experience in landscape and how we came to dominate it.

Ein Hud Model


Ein Hud Model Photo Collage, 2004.

A photo collage I made at SCAD for a project in Israel. The building was a community center.

Monday, January 4, 2010

Space Wolf -- work in progress


Work in progress for an homage to Warhammer 40K. It's from a sketch that has been painted in Corel Painter XI. More to come as I finish the background.

Thursday, December 17, 2009

Ronchamp


Ronchamp, 2009. digital painting from hand sketch.

A sketch I painted of one of the most important buildings in the 20th century.

Wednesday, December 16, 2009

Blue Bird


Blue Bird, 2009. digital painting from hand sketch.

A quick cover I made for the cards I would be giving my family for Christmas.

Wednesday, December 9, 2009

Samurai En Garde


Samurai En Garde, 2009. digital painting from hand sketch.

My second attempt at 'painting' in photoshop. I tried to use a more traditional approach and relied less on blending tools.

Tuesday, December 8, 2009

Nurse Girl

Nurse Girl, 2009. digital painting from hand sketch.

I took a sketch from my sketchbook and tried to do what i think concept artists/digital artists do. I scanned the sketch and 'painted' under it in photoshop. This would, I think, have been much easier had I used something like corel painter and a wacom tablet. I have neither and used the mouse as best I could. I am pretty pleased with how the shirt came out, but the face looks rather amateur. The background was an abandoned hospital hallway photo with an IV rack thrown in to make it look like a space that was still in use, just dilapidated. I spent a morning doing it and chalk it up to being an ok first attempt.



Thursday, October 22, 2009

Forehead Shock1


Forehead Shock1, 2009. oil pastel on canvas paper.

I try to do something related with art daily to keep my self occupied, these are the result.

Forehead Shock2


Forehead Shock2, 2009. oil pastel on canvas paper.

I try to do something related with art daily to keep my self occupied, these are the result.

Forehead Shock3


Forehead Shock3, 2009. oil pastel on canvas paper.

I try to do something related with art daily to keep my self occupied, these are the result.